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Plogue bidule
Plogue bidule









plogue bidule
  1. #Plogue bidule software#
  2. #Plogue bidule code#
  3. #Plogue bidule series#

XML is used to ‘mirror’ the processing graph for serialization.” The ‘graph traversal code’ is optimized for various connection types and feedback paths. It uses OpenGL for the patchbay rendering.

#Plogue bidule code#

“Bidule was coded from the start with portability in mind,” he explains, “so the code is mostly C++ and STL. All of this with a core team that in the decade since founding would only grow to four members, only three of whom are coders, and of those three only Sebastien spends 100% of his time on Bidule. An application that could both be used as an easy modular application, because of high-level objects, and a more advanced one with low-level objects that, depending on your usage, interest or knowledge, you might never need to even look at to get you going making sounds.”Īn ambitious endeavor to say the least, starting from scratch in an attempt to improve on a technology while decreasing the learning curve. We did another VST plugin (MixedGrains) and then started on Bidule, which, at the start, was to be an app that would improve on both AudioMulch and MAX/MSP, in terms of providing the user with a smaller learning curve to do more. Found a Quebec anglicism/slang word for ‘plug’, some nice chaps to design our logo, and so Plogue was born. We ditched our temporary name while(1)fork(), used to provide a ‘label’ name for our various IDM/Minimal DJ sets. “Once we had one completed VST,” Sebastien continues, “we decided we needed some kind of entity to release them. And while working on what would be the first Plogue product, the VST plugin ReBuilder, what would become the Plogue team started envisioning a horizon they could paint themselves. It was a developing frontier, still early enough that the horizon couldn’t completely be made out. Ross Bencina released the first of thirty six public beta versions of AudioMulch. David Zicarelli founded Cycling ’74 to continue development of the original MAX codebase beginning with a new audio processing engine – MSP.

#Plogue bidule software#

Miller Puckette rewrote his then decade old MAX software in a new open source format to create Pd.

plogue bidule

Modular audio was just coming out of a clumsy adolescence. We would meet up one evening a week to code a few cool bits then head up for beer afterwards at the minimal techno pub in Montreal called Bily Kun, where most of the ideas for the future came into place.” “David (Viens of Plogue) was coding a few VST plugins to add new toys to Ross Bencina’s AudioMulch. “It all started what seems a long time ago,” Sebastien Beaulieu, Plogue co-founder tells me. The tourists will follow that wave to the ultimate destination of their pilgrimage, open their laptop, and broadcast their location to bidulers everywhere, before reenacting some sort of virtual cabling ritual to mark their presence at the conception place of Plogue. The bartenders by then will be used to answering the question only tourists ask with a slight wave of the hand toward seats on the other side of the bar. Patrons will come with laptops tucked under their arms sporting fork bomb t-shirts. In the modular future, the Bily Kun will be a leading tourist attraction for Montreal. Primus Luta takes it away, as we look forward to his upcoming how-to series. And if the interview sounds, at times, more than a little pro-Plogue in bias, make no mistake: this is love.

#Plogue bidule series#

CDM turns to power user Primus Luta to kick off a series on learning this tool, starting with an exclusive interview with Bidule’s creators. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. The DJ Booth at Bily Kun where Bidule was first conceived.Įd.: Music creation is all about the special relationship we have with certain, powerful tools.











Plogue bidule